Category: design
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good judgment
Fewer clicks may not be a good proxy for improving digital customer experiences (cx). I get why it’s appealing to index on fewer clicks. It’s easy to measure and, because we can design digital products to reduce the number of clicks required to do something, we can demonstrate measurable impact.…
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good design
You’ve probably heard it before: when designs work well, they go unnoticed, fading into the background of our lives. This idea comes from phenomenology, with concepts like ready-to-hand and present-to-hand, which suggest that we notice things when they fail or don’t work as intended. I notice things when they don’t…
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unpacking bias in design and research
As industry practitioners, we pride ourselves on creating innovative solutions and conducting groundbreaking research. But, how often do you reflect on how personal and professional values and priorities influence your work? To work towards more inclusive, ethical, and effective design and research practices, we gotta recognize these biases. Design and…
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good product management
I recently started Stanford Online’s PM course, and one of the first pre-readings assigned was a blog post by Ben Horowitz, Good PM / Bad PM. It’s an old post, but you can find several more recent attempts (not by Ben Horowitz) that riff on the same core ideas. There…
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screening research participants
tl;dr know which participants you need to conduct research that generates value and design screeners to ensure that you get them. We recently finished a round of interviews designed to put ourselves in a position to explain how experienced middle school teachers select literary texts to use in their ELA…
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reflection improves communication
tl;dr If you’re not reflecting on your product practices, then you’re going to have a hard time improving them. Today I reflect some more on communication. When you’re the communicator, you have the power to establish a clear frame of reference for your audience in order to minimize the possibility…
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better communication means better product
Many product development problems are complex or [shudder] wicked. They’re more intricate than they may seem, they change over time, and they involve humans. It may seem paradoxical, then, to say that a significant contributing factor to product dev problems is simple to express: communication is the problem someone somewhere…
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recruiting ux research participants
tl;dr If you need research participants, you’re on a tight deadline to collect data, and you’ve exhausted your personal network(s), including current users of your product, then here are two suggestions that produced decent results for me: (1) get stakeholder buy in so that you can offer good incentives and…
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modeling design knowledge
Great news! We’ve got another paper out on knowledge construction in design. We introduce something we call the CDH model of design knowledge, which stratifies different bodies of design-specific knowledge into ranked levels. We compare it with existing hierarchical models of knowledge, and describe its unique uses and benefits for…
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Interactivity Profiler
Last year, along with Omar Sosa-Tzec and John M. Carroll, I published a paper at SIGDOC introducing the concept of visual references. Visual references combine bibliographic information with photographic images, textual annotations, and diagrammatic annotations, in order to communicate what we called design-related intellectual influence. The following diagram distinguishes visual…