Category: HCI
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A Short Story About Interactivity Clutter
A few weeks ago, I acquired a Myo armband. Myo is a muscle-movement sensor worn around the forearm. And on the basis of a series of hand gestures, the person wearing it can control anything from a slide presentation or a cursor to an r/c car or drone. You can…
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Theory and Theory Building
I’ve been puttering my way through a lengthy reading list I put together toward the end of the summer. Gathering the list is one of the things I did to fulfill the requirements of my PhD qualifying exam. The other requirements: writing a paper and presenting/defending the content of the paper to…
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the future of hci research
My PhD advisor, Erik Stolterman, recently penned a blog post called hci research and the problems with the scientific method. It’s a good post and you should read it. It was motivated by a New Yorker article written a few years ago about the ‘decline effect’ in science, which refers to…
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hci theory
I’m re-reading parts of Yvonne Rogers’s good book, HCI Theory: Classical Modern Contemporary for a summer research project, and I’m filled with validation and interest/intrigue in some of the claims she makes. The validation stems from an observation that because the book provides solid grounds in support of an argument for paying more…
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Summer Research Projects
The academic year is over, and after having taken a few days off, today is the day I launch into several really exciting and interesting projects. Following are summaries of each major project. Hopefully, writing about each of them on the blog throughout the summer will provide (1) a modicum…
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Stranger Doppelgänger
Today was day one of my narrative theory and inquiry class, and it looks like it’s going to be a winning semester. One of the in-class activities had us writing a brief narrative about a stranger we’d encountered. Recent encounters were preferable, and after an abbreviated memory search I wrote the following:…
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Attachment to Things | A Eulogy
Anyone who thinks people don’t form emotional bonds with things should reconsider that position. I’ve been a staunch believer in the emptiness that accompanies attachments to things. A person can’t love a smartphone or a car. At least, not in the same way they love a person or an animal.…
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HCI and Slow Theory
I co-authored an article that was published in ACM Interactions in January of this year. The article presented a conceptual framework that could serve as the bedrock for subsequent, substantive discussions in the HCI community. The title of the article is, “Slow Change Interaction Design: A Theoretical Sketch.” It was called a sketch…
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Experience Design | Reward Systems
Rewards may be constituents (but they are not key elements) of experience design. Let’s say that experience has a beginning middle and end. In my mind, the reward is simply the end of an experience. It is not necessarily the reason why a person would return to experience an experience several times. In fact,…
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New Research Questions | New Books
I acquired two new books yesterday afternoon. Hooked and Designing for Behavior Change. These are the first books on designing for change I’ve purchased since landing on an interesting (set of) question(s) that I suspect will carry me towards some excellent contributions to the field: What are the keystone attitudes and behaviors…