Category: HCI/d
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Attachment to Things | A Eulogy
Anyone who thinks people don’t form emotional bonds with things should reconsider that position. I’ve been a staunch believer in the emptiness that accompanies attachments to things. A person can’t love a smartphone or a car. At least, not in the same way they love a person or an animal.…
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Design | Definitions
This morning there was a fantastic debate held as part of the DRS 2014. What struck me during the debate, but especially during the following comments/questions from the audience, was the importance of defining our terms. Members in the audience came from a diversity of design disciplines (interaction, graphic, architecture,…
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HCI and Slow Theory
I co-authored an article that was published in ACM Interactions in January of this year. The article presented a conceptual framework that could serve as the bedrock for subsequent, substantive discussions in the HCI community. The title of the article is, “Slow Change Interaction Design: A Theoretical Sketch.” It was called a sketch…
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Experience Design | Reward Systems
Rewards may be constituents (but they are not key elements) of experience design. Let’s say that experience has a beginning middle and end. In my mind, the reward is simply the end of an experience. It is not necessarily the reason why a person would return to experience an experience several times. In fact,…
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New Research Questions | New Books
I acquired two new books yesterday afternoon. Hooked and Designing for Behavior Change. These are the first books on designing for change I’ve purchased since landing on an interesting (set of) question(s) that I suspect will carry me towards some excellent contributions to the field: What are the keystone attitudes and behaviors…
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Some Thoughts About Design
I’ve been thinking about a question put forth by people smarter than me about Design. John Heskett articulates it best: [Why has design] never cohered into a unified profession, such as law, medicine, or architecture, where a license or similar qualification is required to practice…? [1] I’m wondering if an…
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Quantification and Goal Setting
Preface: I wrote this in an email exchange in early January, and the idea is still bouncing around my noggin. I’d love to get a dialogue going with anyone interested in any aspect of this content… Before reading further, you can watch this video: TEDx talk on Keeping Your Goals.…
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Some Thoughts on Purpose
I’ve been skimming a wonderful article written by Per Galle called Philosophy of Design: An Editorial Introduction. You can find it in Design Issues Volume 23. Put simply, Galle’s agenda is to explain what is the philosophy of design and what it’s good for. The section I’m about to (briefly) rant…
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Feeling a Good Presentation
I can feel a good presentation, and I can feel a crumby one. I’ve been ginning up a presentation of a segment of a paper co-authored with my advisor, and there are some choice sections (of the presentation) where I’ve been able to pull in a few personal anecdotes to…
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The Time Paradox
Please note: This is a more free-form brainstorming piece done in anticipation of a fuller paper surrounding a new idea in interaction design. Out of context, it may not translate well. I simply needed to get the idea out (publicly). The Time Paradox gave me an interesting Aha! moment. In…