Category: Human-Computer Interaction
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Experience Design | Reward Systems
Rewards may be constituents (but they are not key elements) of experience design. Let’s say that experience has a beginning middle and end. In my mind, the reward is simply the end of an experience. It is not necessarily the reason why a person would return to experience an experience several times. In fact,…
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New Research Questions | New Books
I acquired two new books yesterday afternoon. Hooked and Designing for Behavior Change. These are the first books on designing for change I’ve purchased since landing on an interesting (set of) question(s) that I suspect will carry me towards some excellent contributions to the field: What are the keystone attitudes and behaviors…
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Some Thoughts About Design
I’ve been thinking about a question put forth by people smarter than me about Design. John Heskett articulates it best: [Why has design] never cohered into a unified profession, such as law, medicine, or architecture, where a license or similar qualification is required to practice…? [1] I’m wondering if an…
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Quantification and Goal Setting
Preface: I wrote this in an email exchange in early January, and the idea is still bouncing around my noggin. I’d love to get a dialogue going with anyone interested in any aspect of this content… Before reading further, you can watch this video: TEDx talk on Keeping Your Goals.…
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Some Thoughts on Purpose
I’ve been skimming a wonderful article written by Per Galle called Philosophy of Design: An Editorial Introduction. You can find it in Design Issues Volume 23. Put simply, Galle’s agenda is to explain what is the philosophy of design and what it’s good for. The section I’m about to (briefly) rant…
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Feeling a Good Presentation
I can feel a good presentation, and I can feel a crumby one. I’ve been ginning up a presentation of a segment of a paper co-authored with my advisor, and there are some choice sections (of the presentation) where I’ve been able to pull in a few personal anecdotes to…
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McCulloch and Pitts’ Logical Calculus
Prompt: Several days ago, a Professor assigned us a reading. “A Logical Calculus of the Ideas Immanent in Nervous Activity.” This is not the kind of reading I’m used to doing. It’s science. It’s (shudder) math. Nonetheless, I dove in with an agenda. We were asked (as a preface to…
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The Time Paradox
Please note: This is a more free-form brainstorming piece done in anticipation of a fuller paper surrounding a new idea in interaction design. Out of context, it may not translate well. I simply needed to get the idea out (publicly). The Time Paradox gave me an interesting Aha! moment. In…
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Experience Design | Manipulation | Perversion
I’ve been thinking about morality and manipulation since class today especially as it pertains to experience design. I get the impression that when we talk about manipulation we generally do so with an implied value judgment: manipulation = bad. But when we were talking today about theme parks and movies,…
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Design and the I Function
I was re-reading an essay I wrote about The Mirror Stage as Formative of the I Function several years ago. Currently, I’m in the process of becoming a designer and part of that process entails thinking about everything — or at least trying to think about everything — in a…