Category: interaction design
-
Talking about “talking about interaction”
Stuart Reeves recently gave a talk on a paper he kindly invited me to co-author. It’s a terrific content for anyone interested in the question: what is interaction?
-
new publication
Great news! We have a new publication out today summarizing some of the work we’ve been doing in an online debate community (kialo.com). In particular, we discuss how conflict can serve as well as undermine the work that moderators do, and we highlight ways that UI design could be a…
-
Dive
We are making great progress with the Dive mobile app. Adi and Adam have created some stellar mock-ups and a clickable prototype, we’re close to finishing the manuscript for our first paper, and app development is underway. In short, people should be able to read about our work and download…
-
The Design Exchange
Today I discovered the design exchange. Think Wikipedia but for design methods and case studies. It seems like a great resource for students (and practitioners) curious about different design methods—especially their strengths, weaknesses, and relevance to different design projects and project stages. I’ll be using it in my spring semester course…
-
Questions Designers Ask
We can probably all agree that questions matter in designing. I’m a firm believer (along with many others) that ambiguity is a key characteristic of design problems, which means that posing good questions to clients isn’t just important. It’s essential. It’s these good questions that will bring clarity to the…
-
A Short Story About Interactivity Clutter
A few weeks ago, I acquired a Myo armband. Myo is a muscle-movement sensor worn around the forearm. And on the basis of a series of hand gestures, the person wearing it can control anything from a slide presentation or a cursor to an r/c car or drone. You can…
-
European Academy of Design
I’m really excited to have the opportunity to travel to Paris this coming April to present a paper written with Erik Stolterman at the 2015 EAD conference. Our paper is part of the design theory / design philosophy track, which you can read more about here. The paper abstract follows: This…
-
Writing | Quality as a Function of Utility
Everybody writes. Emails, blogs, papers, journal articles, book chapters, theses, dissertations, books… So at the draft stage of writing, how do you know enough is enough? This question popped into my head today as I was sending a draft of a section of a paper to my co-author. I wrote…
-
Experience Design | Reward Systems
Rewards may be constituents (but they are not key elements) of experience design. Let’s say that experience has a beginning middle and end. In my mind, the reward is simply the end of an experience. It is not necessarily the reason why a person would return to experience an experience several times. In fact,…