Category: User experience
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HCI and Slow Theory
I co-authored an article that was published in ACM Interactions in January of this year. The article presented a conceptual framework that could serve as the bedrock for subsequent, substantive discussions in the HCI community. The title of the article is, “Slow Change Interaction Design: A Theoretical Sketch.” It was called a sketch…
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Experience Design | Reward Systems
Rewards may be constituents (but they are not key elements) of experience design. Let’s say that experience has a beginning middle and end. In my mind, the reward is simply the end of an experience. It is not necessarily the reason why a person would return to experience an experience several times. In fact,…
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Quantification and Goal Setting
Preface: I wrote this in an email exchange in early January, and the idea is still bouncing around my noggin. I’d love to get a dialogue going with anyone interested in any aspect of this content… Before reading further, you can watch this video: TEDx talk on Keeping Your Goals.…
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Experience Design | Manipulation | Perversion
I’ve been thinking about morality and manipulation since class today especially as it pertains to experience design. I get the impression that when we talk about manipulation we generally do so with an implied value judgment: manipulation = bad. But when we were talking today about theme parks and movies,…
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Design and the I Function
I was re-reading an essay I wrote about The Mirror Stage as Formative of the I Function several years ago. Currently, I’m in the process of becoming a designer and part of that process entails thinking about everything — or at least trying to think about everything — in a…
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Is Clarity the Path to Enlightenment?
While revisiting the notes I jotted down when I read Buxton‘s Sketching User Experiences I stumbled across this line of text: Clarity is Not Always the Path to Enlightenment It’s the chapter heading for a few pages that describe the ambiguous nature of sketching in design. I especially love this idea:…