Category: UX
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Experience Design | Reward Systems
Rewards may be constituents (but they are not key elements) of experience design. Let’s say that experience has a beginning middle and end. In my mind, the reward is simply the end of an experience. It is not necessarily the reason why a person would return to experience an experience several times. In fact,…
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New Research Questions | New Books
I acquired two new books yesterday afternoon. Hooked and Designing for Behavior Change. These are the first books on designing for change I’ve purchased since landing on an interesting (set of) question(s) that I suspect will carry me towards some excellent contributions to the field: What are the keystone attitudes and behaviors…
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Quantification and Goal Setting
Preface: I wrote this in an email exchange in early January, and the idea is still bouncing around my noggin. I’d love to get a dialogue going with anyone interested in any aspect of this content… Before reading further, you can watch this video: TEDx talk on Keeping Your Goals.…
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Some Thoughts on Purpose
I’ve been skimming a wonderful article written by Per Galle called Philosophy of Design: An Editorial Introduction. You can find it in Design Issues Volume 23. Put simply, Galle’s agenda is to explain what is the philosophy of design and what it’s good for. The section I’m about to (briefly) rant…
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McCulloch and Pitts’ Logical Calculus
Prompt: Several days ago, a Professor assigned us a reading. “A Logical Calculus of the Ideas Immanent in Nervous Activity.” This is not the kind of reading I’m used to doing. It’s science. It’s (shudder) math. Nonetheless, I dove in with an agenda. We were asked (as a preface to…
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Experience Design | Manipulation | Perversion
I’ve been thinking about morality and manipulation since class today especially as it pertains to experience design. I get the impression that when we talk about manipulation we generally do so with an implied value judgment: manipulation = bad. But when we were talking today about theme parks and movies,…
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Design and the I Function
I was re-reading an essay I wrote about The Mirror Stage as Formative of the I Function several years ago. Currently, I’m in the process of becoming a designer and part of that process entails thinking about everything — or at least trying to think about everything — in a…
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Is Clarity the Path to Enlightenment?
While revisiting the notes I jotted down when I read Buxton‘s Sketching User Experiences I stumbled across this line of text: Clarity is Not Always the Path to Enlightenment It’s the chapter heading for a few pages that describe the ambiguous nature of sketching in design. I especially love this idea:…